![Blender to Substance Painter best practices for baking normal maps? How to get consistent results? : r/3Dmodeling Blender to Substance Painter best practices for baking normal maps? How to get consistent results? : r/3Dmodeling](https://preview.redd.it/zf4ypir5eax71.png?width=640&crop=smart&auto=webp&s=90ac3c621e79232d20f9f887271b22d37efde783)
Blender to Substance Painter best practices for baking normal maps? How to get consistent results? : r/3Dmodeling
![How can I get rid of or reduce the seams on my normal maps? My texture looks perfect except for this, and its particularly noticeable once the model is exported back to How can I get rid of or reduce the seams on my normal maps? My texture looks perfect except for this, and its particularly noticeable once the model is exported back to](https://preview.redd.it/how-can-i-get-rid-of-or-reduce-the-seams-on-my-normal-maps-v0-j4xmkxjoh3e81.png?auto=webp&s=7625138506a5228f8fa2c2a40d1c5a875557facc)
How can I get rid of or reduce the seams on my normal maps? My texture looks perfect except for this, and its particularly noticeable once the model is exported back to
![The Pipeline Behind modeling, animating and integrating the Flak 88 AA Gun in Zelgor | ASSIST Software Romania The Pipeline Behind modeling, animating and integrating the Flak 88 AA Gun in Zelgor | ASSIST Software Romania](https://cdnsite3.assist.ro/sites/default/files/styles/big/public/images/blog/Flak-creation-pipeline.png?itok=levLUDgI)